February 13, 2009 11:42 AM

Roush Fenway Racing’s Fantasy Racing Game, You Pick ‘Em Challenge, Is Back for ‘09

CONCORD, N.C. (February 13, 2009) – It’s that time of year again…the start of the NASCAR season.  And what would the season be for Roush Fenway fans without the You Pick ‘Em Challenge!  The You Pick ‘Em Challenge is Roush Fenway Racing’s version of the popular fantasy racing games.  Users can register to play by going to

Each week, players try and guess the correct finishing positions of all eight Roush Fenway Racing drivers in all series.  They earn points according to how accurately they predict the official finishing positions of all the Roush Fenway Racing drivers in every 2009 NASCAR race.  After a full NASCAR season of play, the player with the highest points total will win their choice of either two pit passes or two grandstand tickets to the race of their choice!  They will also receive a signed die-cast car from each of the five Roush Fenway Racing Cup drivers.

Prizes will also be awarded for second and third place.  The runner-up will receive a collection of 2009 Roush Fenway Racing Cup Series collectible die-cast cars, each autographed by its respective driver.  The third place finisher will win a prize package of Roush Fenway Racing merchandise valued at over $350.

Returning this year is the Roush Fenway Racing ‘Chase Challenge’.  By scoring a top-10 result per driver division during any weekend/round during the first 30 race weekends of the 2009 season, players become eligible to compete in the Roush Fenway Racing ‘Chase Challenge’ during the last 10 races. All players who “make the Chase” will then compete during the final 10 race weekends for the Roush Fenway Racing You Pick ‘Em Challenge grand prizes, based on their cumulative scores from the last 10 races only.

Each week, the one player who scores the most points among all players in all eight divisions will win a Roush Fenway Racing hat and t-shirt.

Also returning this year are the Roush Fenway Racing You Pick ‘Em Challenge driver division games, or ‘games within the game,’ one for each of the eight 2009 Roush Fenway Racing drivers. All players must select which driver’s game they want to play in, and at the end of the season, each of the eight players with the highest score per game will receive an autographed 2008 Roush Fenway Racing collectible die cast car from the respective driver.

The 2008 winner, Cindy Entstrasser, and her guest will be attending the October race in Charlotte as “honorary pit crew members” for the day.

For more details on how to play, and win, and to register for this year’s Roush Fenway Racing You Pick ‘Em Challenge, please go to

To become a member of Roush Fenway Racing’s FREE online fan clubs, go to and click on the application link located in the top right corner of the homepage or visit

About Roush Fenway Racing

Roush Fenway Racing operates 9 full-time motorsports teams, five in NASCAR Sprint Cup with drivers Matt Kenseth, Jamie McMurray, Greg Biffle, Carl Edwards and David Ragan; Three in the Nationwide Series with Kenseth, Biffle, Edwards, McMurray, Ragan, Erik Darnell, Ricky Stenhouse, Jr. and Colin Braun; and one in the Camping World Truck Series with Braun.

Racing games in general tend

Racing games in general tend to drift toward the arcade side of reality, mainly due to hardware limitations, especially in the 1980s and 1990s. It is, however, untrue to say that there were no games considered simulations in their time. In 1984, Geoff Crammond, who later developed the Grandprix series (Known collectively as GPX to its fanbase), produced what is considered the first attempt at a racing simulator, REVS, for the BBC Microcomputer. The game offered an unofficial, (and hence with no official team or driver names associated with the series) recreation of British Formula 3. The hardware capabilities limited the depth of the simulation and restricted it (Initially) to one track but it was far above any other games at the time in terms of detail.

In 1986, Sega produced Out Run, one of the most graphically impressive games of its time. It used two Motorola 68000 CPUs for its 2D sprite-based driving engine, and it became an instant classic that spawned many sequels. In 1987, Namco produced Final Lap, the first arcade game that allowed multiple machines to be linked, allowing for multiplayer races. In the same year, a+ training, Atari produced RoadBlasters, a driving game that also involved a bit of shooting. In 1988, Atari introduced Hard Drivin', the first arcade driving game that included force feedback as well as 3D polygonal graphics. This is the first game where the wheel actually fights the player during aggressive turns. It also featured a crash replay camera view.

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